What makes a valid declaration?
A valid 13-card declaration normally needs at least two sequences, including one pure sequence. The remaining cards can form additional sequences or sets. Read the complete Rummy rules →
After experiencing a complete hand, practise pure sequences, sets, Jokers and declarations one focused challenge at a time.
Begin with all 13 cards. Every card you group stays visible, so you can follow the hand from deal to declaration.
Your 13 cards will appear here automatically.
Educational practice only · 18+ · Play responsibly
Each case teaches a repeatable rule. Inspect the clue, choose a move and read the explanation. Full-hand cases still let you build groups and check a complete declaration.
A valid 13-card declaration normally needs at least two sequences, including one pure sequence. The remaining cards can form additional sequences or sets. Read the complete Rummy rules →
A pure sequence contains three or more consecutive cards of the same suit without using a Joker as a substitute. Secure this group early before solving the rest of the hand.
A set uses three or four cards of the same rank in different suits. Unmatched cards carry points, while Jokers carry zero. A valid declaration leaves no unmatched cards.